Archive for the ‘recreation’ Category

The Texas Hayfield Maze

Sunday, October 12th, 2008

On Saturday Rebecca and I went to Sweet Berry Farm in Marble Falls, Texas. We got a lift on a hayride to the Texas Maze. This is a huge “hayfield maze” shaped like Texas.

The point of the maze is to go in, find nine points that represent the geographical locations of certain Texas cities, and punch a hole in a card with the hole puncher at each point. If one found every city, one got a free drink when one came out.

Image: William entering the Texas Maze

Image: Rebecca lost in the Maze

Image: We found Coahoma! Where is Coahoma?

We probably spent close to an hour searching for cities, and we came out once to consult the map for a few cities that we couldn’t find at first. Rebecca’s mother Ann called me (probably because Rebecca did not have her phone with her) and asked me where we were.

“We are lost in a giant maze the shape of Texas,” I replied.

With Ann’s well-wishes, we succeeded in the end and Rebecca got her bottle of water and I got my pink lemonade.

This is a fire

Saturday, September 20th, 2008

Image: Brother Johnson and Brother McKenna around the fire.

Last night was my first camping trip as a Scout leader.

At first I was hesitant to go. I remember camping only reluctantly as a youth. I always preferred a house to a tent. It always rained whenever I camped.

But last night the weather was beautiful and I helped build a fire. After only three hours of the smells and the sounds I wanted to stay, but Rebecca and I already had commitments today so I left early.

It Came from eBay; It Came from Hong Kong

Tuesday, February 20th, 2007

I got a package today from Hong Kong, and in it was my new capo.

I love my new capo!

There are a few more pictures I took today.

Quidditch for Muggles

Sunday, January 7th, 2007

Introduction

Quidditch is a ballgame popular among magical folk. It involves several balls of different size and composition, and flying on broomsticks.

In recent years, muggles (non-magical folk) have taken an interest in the game and attempted to adapt it to their physical (and magical) limitations. Unfortunately, muggles do not have the luxury of magical balls or magical broomsticks.

A few forms of indoor and outdoor Muggle Quidditch have arisen. This document will explain the rules of play for one style of indoor Muggle Quidditch. For alternatives, including outdoor styles, see the Wikipedia article on Muggle Quidditch.

This document will be easier to understand if the reader is already familiar with the rules of traditional Quidditch.

Equipment

First, there are the balls. You will need

  • one soccer ball (hereafter referred to as the Quaffle);
  • two soft balls (that’s soft balls, not softballs) about six inches in diameter (hereafter referred to as the Bludgers);
  • and one rubber high-bounce ball, 1-2 inches in diameter (hereafter referred to as the Golden Snitch).

You will need four brooms, one for each seeker and one for each keeper. Use of the brooms will be explained later.

You will need four bats, one for each beater. For safety’s sake the bats should be foam, like these bats on Amazon.com. (The balls that come with those bats make good Bludgers, too.)

You will need at least two hula hoops, for the goals. Traditional Quidditch has three goal hoops per side, but in our version we will use the basketball hoop for one goal and the hula hoop for another, with only two goal hoops per side.

You will also need two oven mitts. I will explain later.

The Pitch

The game is played best on a basketball court, or any other similar-sized area with a hardwood floor and walls.

Hula hoops are mounted on opposite walls, using duct tape, balance, or any other means necessary. If the Quaffle cannot pass through the hoop, points are awarded for the Quaffle hitting the wall inside the hoop.

Each team is composed of seven players: a keeper, three chasers, two beaters, and a seeker. In addition to the two teams, at least five other people are required.

All players wear socks. No shoes allowed!

The Keeper, the Chasers and the Quaffle

The match begins with a toss-up of the Quaffle between two opposing chasers, at the center of the pitch, by a non-pitch participant. The two Bludgers are immediately thrown into play, one toward each side.

The chasers pass the Quaffle between themselves, moving it down the pitch, and attempt to pass it through one of the opposing team’s goal hoops. When a chaser is in possession of the Quaffle, he must leave one foot planted on the floor. He can pivot and turn, but he cannot advance down the pitch.

No other player may attempt to force the Quaffle from the hands of a chaser.

The keeper defends his team’s goal hoops, using any part of his body and his broomstick, if necessary. The Quaffle is the only ball he should (intentionally) touch.

Chasers and keepers are the only players who can pick the Quaffle up off the floor.

Ten points are awarded each time a team manages to pass the Quaffle through the opposing team’s hoop. If the keeper accidentally knocks the Quaffle through his own hoop, points are still awarded.

The Beaters and the Bludgers

The beaters are the only players who can pick a Bludger up off the floor. They use their bats to launch the Bludgers toward other players. When a beater has a Bludger in his hand, he cannot move. He must launch the Bludger (using his bat) from his current position. A beater cannot launch a Bludger with anything except his bat.

A beater cannot launch a Bludger at a keeper. A beater can, however, launch a Bludger at the opposing beaters, chasers, and seeker.

If any player is hit by a Bludger (other than the keeper, of course), that player must retreat to the nearest sideline and wait thirty seconds before resuming play. Once a Bludger hits the floor, it is not “dangerous” until it is picked up and launched by a beater. If a Bludger bounces from one player to another, both players have been hit and must sit out for thirty seconds.

Beware friendly fire. If a beater launches a Bludger and it hits one of his teammates, the player that is hit must still sit out for thirty seconds.

The Seeker and the Golden Snitch

The seeker and the Golden Snitch are the most difficult aspects of Quidditch for muggles to simulate. Keep in mind that the following circumstances have been designed to make it intentionally difficult for a seeker to catch the Snitch.

A seeker has a broomstick that he must keep between his legs at all times, but he cannot touch the broomstick with his hands while moving. If he is about to lose the broomstick, he can stop and use his hands to re-adjust, but that is all. He cannot travel if either of his hands are on the broomstick.

The seeker can only use one hand to catch the Golden Snitch. The seeker must choose which hand to use before the match begins, and wear an oven mitt on that hand.

Several non-pitch participants are required to facilitate the “flying” of the Golden Snitch. When the match begins, at least five “Snitch-throwers” surround the outside of the playing area. One of them holds the Golden Snitch. About ninety seconds into the game, that person throws the Snitch. The seekers chase it as it bounces off the walls and floor. The other Snitch-throwers also come on the pitch and try to catch the Snitch.

If a seeker catches the Snitch, 150 points are awarded to that seeker’s team and the match is over. If a Snitch-thrower catches the Snitch, all Snitch-throwers return to the sidelines and the one with the Snitch waits about ninety seconds before throwing it again.

Conclusion

As more Muggle Quidditch matches and tournaments are organized, the rules will no doubt become standardized, and this information may change. Until then, feel free to further adapt the rules to your particular circumstances.

The Day at the Lake (and the Morning After)

Monday, May 15th, 2006

There isn’t always a price to pay for fun, unless you’re simple like me.

Last Saturday I frolicked with friends over at the lake. Well, it’s actually a river, but it’s been dammed so it counts as a lake. It’s just a very long, narrow lake. And that’s where I was when said frolicking took place.

I tried to slackline. That’s where someone ties a cord between two trees so that it’s really tight, but it’s elastic so it gives when you put weight on it. The idea is to balance your self on it, but I never got that far. According to the guy who was teaching us, I’m too tense.

I dived in. It was cold. I swam around. I got on a boat. I played with a Frisbee in the water. I had a great time. On the way home we “hiked” Mount Bonnell.

I got sunburned. And I got sunsick. I was expecting the former, because I always get sunburned. But I completely forgot about my sunsickness. Until the morning after.

When I awoke Sunday morning, I felt terrible. I felt sick to my stomach, and generally weak all over, and extremely dehydrated. I had a little headache. I stayed home all day, drinking lots of water. I felt better when I finally got out of bed and had something to eat.

The sunsickness only lasted a day. I’m happy to be feeling much better this morning, but I’m sad that I missed Church yesterday.

And that’s my adventure for the weekend.